Quality vs performance

As a 3D artist, you always have to ask yourself the question – quality vs performance
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Quality vs performance

As a 3D artist, you always have to ask yourself the question – quality vs performance. This is of course less relevant for a single image than for game content or the rendering of film sequences.

I’ll make this clear with a simple calculation example:

We made a relatively simple model. For this object, the rendering time per image in the best resolution is 10 seconds. If we now create a film exclusively with this object and this film lasts 10 minutes, the following calculation results:

30 (frames per second) x 600 seconds (film running time) x 10 seconds (rendering time / image) = 180,000 seconds (total rendering time) / 60 = 3000 minutes / 60 = 50 hours

That means our movie takes 50 hours of total rendering time.

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Pilze

High quality

Now let’s take a scene with 3 photo-realistic characters and a nice background. Here the rendering time should take 10 minutes per image – that is not particularly long, even on a powerful computer.

30 (frames per second) x 600 seconds (film running time) x 600 seconds (rendering time / image) = 10,800,000 seconds (total rendering time) / 60 = 180,000 minutes / 60 = 3000 hours / 24 = 125 days.

So a full-length feature film should be a long way off for us as a project.

Good performance

What does it mean when we have a computer with good performance.

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Pilze

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