Blender is – in my opinion – a comprehensive program for creating and editing 3D art. I have to admit, the learning curve was very steep at first – especially with versions prior to 2.8. Since version 3.0, which was released at the end of 2021, this can confidently be treated as history.
Blender - possibilities and options
- available for Windows, Mac and Linux
- full comprehensive
- user oriented
- many users
- helpful user community
- numerous free and paid AddOn
- simple pipeline and workflow to and with other programs: Unity, Unreal, iClone, Character Creator, Substance Painter,…
- classic modeling: box, vertex, edge, face, … – each individual user option
- comprehensive sculpting options: brushes, masks, tools, graphic tablet support
- Animation: rigging, inverse kinematics, pose manager, non-linear animation (NLA), curve editor, …
- UV editing
- Story Art: drawing 2D & 3D
- Python interface: Blender is freely programmable, created in Python and individually expandable
Missing something? Oh, I almost forgot – Blender is licensed as GNU GPL, owned by its contributors.
For that reason Blender is Free and Open Source software, forever.
Free of charge does not mean worthless and of course such a project has to be maintained, further developed and optimized. That costs money. For this reason it makes sense – in my opinion – to support the development team financially. That’s what the Blender Fund is for. This foundation is now also supported by many established companies and global players: Epic,Intel, Reallusion, NVidia, …